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BarrelDebris

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Revision as of 11:54, 8 May 2006 by DCoder (talk | contribs) (Rewrite)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelDebris
File(s): Rules(md).ini
Values: Strings (names of VoxelAnims)
Special Values: None
Default: null
Applicable to: AudioVisual (TS/RA2) , General (YR)


Lists VoxelAnims that can be spawned as debris after barrel explosions. While the rules comments in TS through YR mention a flag called Barrel=, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crate debris list", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless.