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Difference between revisions of "BuildTimeMultiplier"
From ModEnc
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− | {{ | + | __NOTOC__ |
− | + | ||
− | + | {{Flag | |
+ | |name=BuildTimeMultiplier | ||
+ | |files=rules(md).ini | ||
+ | |values=positive decimals | ||
+ | |default=1.0 | ||
+ | |types=[[VehicleTypes|Vehicles]], [[BuildingTypes|Structures]], [[InfantryTypes|Infantry]], [[AircraftTypes|Aircraft]] | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | This is a multiplier to the time it takes for this object to build. This is used primarily to limit tank rushes in the early parts of a game. This can be help make cheap but powerful units take long periods of time to build or expensive but weaker units build very quickly. [[Cost]]= usually dictates this time, so this is primarily an override for the aforementioned purpose. |
Revision as of 22:50, 14 April 2008
Flag: | BuildTimeMultiplier |
File(s): | rules(md).ini |
Values: | positive decimals |
Default: | 1.0 |
Applicable to: | Vehicles, Structures, Infantry, Aircraft |
This is a multiplier to the time it takes for this object to build. This is used primarily to limit tank rushes in the early parts of a game. This can be help make cheap but powerful units take long periods of time to build or expensive but weaker units build very quickly. Cost= usually dictates this time, so this is primarily an override for the aforementioned purpose.