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Difference between revisions of "BuildTimeMultiplier"

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{{DeeZireInclusion}}<br />
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__NOTOC__
Specifies the multiplier to the time it takes for this object to be built. Can be used to make cheaper units take longer to build and expensive objects quicker to build as the Credits= value normally dictates how long it takes to build something. The structure also needs FactoryPlant=yes set for this to work.<br />
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(Yuri's Revenge Only)
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{{Flag
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|name=BuildTimeMultiplier
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|files=rules(md).ini
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|values=positive decimals
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|default=1.0
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|types=[[VehicleTypes|Vehicles]], [[BuildingTypes|Structures]], [[InfantryTypes|Infantry]], [[AircraftTypes|Aircraft]]
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|yr=yes
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|rp=yes
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}}  
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This is a multiplier to the time it takes for this object to build. This is used primarily to limit tank rushes in the early parts of a game. This can be help make cheap but powerful units take long periods of time to build or expensive but weaker units build very quickly. [[Cost]]= usually dictates this time, so this is primarily an override for the aforementioned purpose.

Revision as of 22:50, 14 April 2008


Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BuildTimeMultiplier
File(s): rules(md).ini
Values: positive decimals
Default: 1.0
Applicable to: Vehicles, Structures, Infantry, Aircraft


This is a multiplier to the time it takes for this object to build. This is used primarily to limit tank rushes in the early parts of a game. This can be help make cheap but powerful units take long periods of time to build or expensive but weaker units build very quickly. Cost= usually dictates this time, so this is primarily an override for the aforementioned purpose.