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Difference between revisions of "BuildTimeMultiplier"

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|values=positive decimals
 
|values=positive decimals
 
|default=1.0
 
|default=1.0
|types=[[VehicleTypes|Vehicles]], [[BuildingTypes|Structures]], [[InfantryTypes|Infantry]], [[AircraftTypes|Aircraft]]
+
|types=[[VehicleTypes]], [[BuildingTypes]], [[InfantryTypes]], [[AircraftTypes]]
 
|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes

Revision as of 23:04, 14 April 2008


Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BuildTimeMultiplier
File(s): rules(md).ini
Values: positive decimals
Default: 1.0
Applicable to: VehicleTypes, BuildingTypes, InfantryTypes, AircraftTypes


This is a multiplier to the time it takes for this object to build. This is used primarily to limit tank rushes in the early parts of a game. This can be help make cheap but powerful units take long periods of time to build or expensive but weaker units build very quickly. Cost= usually dictates this time, so this is primarily an override for the aforementioned purpose.