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Difference between revisions of "Bullets"

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(de-dz, dz was so wrong... (didn't we have a template to mark up dz-wrongness?))
m (fsdsgfh... categ existence broke the magic of categ)
 
Line 1: Line 1:
 
{{flag
 
{{flag
 
|values={{values|boolean}}
 
|values={{values|boolean}}
|types={{categ|warheads}}
+
|types={{categ|Warhead|Warheads}}
 
|default=0
 
|default=0
 
|ra2=yes
 
|ra2=yes

Latest revision as of 09:40, 20 July 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bullets
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 0
Applicable to: Warheads


In Red Alert 2

If set, an InfantryType wielding a weapon with this warhead uses Tip:MachineGun as its IFV name, instead of following the normal naming rules.

In Yuri's Revenge

Cc cnrdelete-all.png
Logic related to Bullets, as a whole or in part, is obsolete in Yuri's Revenge.

This flag is parsed, but has absolutely no effect.