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Difference between revisions of "Bunkerable"

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(Adding limitations)
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Determines whether or not the specified vehicle is able to enter a structure that has {{TTL|Bunker|yes}} set on it. In order to use this logic properly, the vehicle must have {{TTL|Turret|yes}} set on it.
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Determines whether or not the specified vehicle is able to enter a structure that has {{TTL|Bunker|yes}} set on it. In order to use this logic properly, the vehicle must have {{TTL|Turret|yes}} set on it and its {{TTL|SpeedType}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter.

Revision as of 22:42, 1 January 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bunkerable
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes)
Applicable to: VehicleTypes (YR)


Determines whether or not the specified vehicle is able to enter a structure that has Template:TTL set on it. In order to use this logic properly, the vehicle must have Template:TTL set on it and its Template:TTL must not be Hover. In addition, parasited units are not allowed to enter.