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Bunkerable
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Flag: | Bunkerable |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | VehicleTypes |
Determines whether or not the specified vehicle is able to enter a structure that has Bunker=yes set on it. In order to use this logic properly, the vehicle must have Turret=yes set on it and its SpeedType must not be Hover. In addition, parasited units are not allowed to enter.
- Note: If not set manually, VehicleType with Locomotor=Hover will default to SpeedType=Hover, which will be affected by the first disabling effect.
Locomotor | Bunkerability |
---|---|
Drive | Functional. |
Jumpjet | Bunkerable but weird. |
Hover | Unbunkerable. |
Rocket | The game crash before entering. |
Tunnel | Bunkerable but weird. |
Walk | Bunkerable but weird. |
DropPod | The game crash before entering. |
Fly | Unbunkerable. |
Teleport | Bunkerable but weird. |
Mech | Unbunkerable. |
Ship | The game crash when entering. |