ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Capturable"

From ModEnc
Jump to: navigation, search
 
m (Replacing Template:TTL with Template:F.)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this BuildingType can be captured by sending an InfantryType with Engineer=yes set into it.
+
|files={{Categ|ini=rules}}
 +
|values={{values|Booleans}}
 +
|default=no
 +
|types={{Categ|BuildingTypes}}
 +
|yr=yes
 +
|ra2=yes
 +
|ts=yes
 +
|fs=yes
 +
|ra=yes
 +
|cs=yes
 +
|am=yes
 +
}}
 +
Determines whether the structure is able to be captured by any [[InfantryType]] that has {{f|Engineer|yes|link}} set.

Latest revision as of 09:44, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Capturable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Determines whether the structure is able to be captured by any InfantryType that has Engineer=yes set.