ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "ChronoBeam"

From ModEnc
Jump to: navigation, search
 
m (Flag value.)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
This specifies the initial animation to display when a Super Weapon with Type=ChronoSphere is 'fired'. Although parsed and valid in Red Alert 2 this is not used. The animation must be from the [Animations]list and be defined in ART.INI. By default this uses the CHRONOBM animation which must be converted from the Tiberian Sun animation palette to be used in Red Alert 2.
+
|name=ChronoBeam
 +
|files={{Categ|Rules(md).ini}}
 +
|values=strings (Names of Animations)
 +
|default=null
 +
|types={{Categ|General}}
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
|ra2obsolete=yes
 +
}}
 +
 
 +
Is supposed to specify an animation that is played when a Super Weapon with <tt>[[Type]]=ChronoSphere</tt> is fired, but actually doesn't do anything.

Latest revision as of 13:33, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChronoBeam
File(s): Rules(md).ini
Values: strings (Names of Animations)
Default: null
Applicable to: General

Cc cnrdelete-all.pngLogic related to ChronoBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Is supposed to specify an animation that is played when a Super Weapon with Type=ChronoSphere is fired, but actually doesn't do anything.