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Difference between revisions of "ChronoBeam"

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(Rewrite)
m (Flag value.)
 
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=strings (Names of Animations)
 
|values=strings (Names of Animations)
|special=None
 
 
|default=null
 
|default=null
 
|types={{Categ|General}}
 
|types={{Categ|General}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
|ra2obsolete=yes
 
}}
 
}}
 
{{Obsolete}}
 
  
 
Is supposed to specify an animation that is played when a Super Weapon with <tt>[[Type]]=ChronoSphere</tt> is fired, but actually doesn't do anything.
 
Is supposed to specify an animation that is played when a Super Weapon with <tt>[[Type]]=ChronoSphere</tt> is fired, but actually doesn't do anything.

Latest revision as of 13:33, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChronoBeam
File(s): Rules(md).ini
Values: strings (Names of Animations)
Default: null
Applicable to: General

Cc cnrdelete-all.pngLogic related to ChronoBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Is supposed to specify an animation that is played when a Super Weapon with Type=ChronoSphere is fired, but actually doesn't do anything.