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Difference between revisions of "ChronoBeam"

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(Rewrite)
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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the initial animation to display when a Super Weapon with Type=ChronoSphere is 'fired'. Although parsed and valid in Red Alert 2 this is not used. The animation must be from the [Animations]list and be defined in ART.INI. By default this uses the CHRONOBM animation which must be converted from the Tiberian Sun animation palette to be used in Red Alert 2.
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|name=ChronoBeam
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|files={{Categ|Rules(md).ini}}
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|values=strings (Names of Animations)
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|special=None
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|default=null
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|types={{Categ|General}}
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|games=[[RA2]], [[YR]]
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}}
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{{Obsolete}}
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Is supposed to specify an animation that is played when a Super Weapon with <tt>[[Type]]=ChronoSphere</tt> is fired, but actually doesn't do anything.

Revision as of 08:11, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChronoBeam
File(s): Rules(md).ini
Values: strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Cc cnrdelete-all.png
Logic related to ChronoBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Is supposed to specify an animation that is played when a Super Weapon with Type=ChronoSphere is fired, but actually doesn't do anything.