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Difference between revisions of "ChronoHarvTooFarDistance"

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{{DeeZireInclusion}}<br />
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__NOTOC__
As above but for Chrono Miners. Rather than have them teleport super far and then re-pick an Ore patch (or teleport super far and drive super far back), they will stay on their side of the map (for example when the player has more than one base or multiple refineries with long distances between them). Appears to cause problems when stretches of water separate the bases as the Chrono Miners have difficulty teleporting across stretches of water.
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{{Flag
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|name=ChronoHarvTooFarDistance
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|files=rules(md).ini
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|values=positive numbers
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|types=[[General]]
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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This is used to tell the game how far to have them test for ore. This prevents them from driving to far away and being an easy target for enemies. This is calculated from the last refinery a harvester visited, so a new refinery that a Chrono Harvester is directed to determines the center of this circle. If no ore is found in this distance, the miner does not move unless ordered to do so.

Latest revision as of 23:30, 14 April 2008


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Flag: ChronoHarvTooFarDistance
File(s): rules(md).ini
Values: positive numbers
Applicable to: General


This is used to tell the game how far to have them test for ore. This prevents them from driving to far away and being an easy target for enemies. This is calculated from the last refinery a harvester visited, so a new refinery that a Chrono Harvester is directed to determines the center of this circle. If no ore is found in this distance, the miner does not move unless ordered to do so.