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Difference between revisions of "DecloakToFire"

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(Rewrite)
(this defaults to 'yes', if not the [SubTorpedo] wouldn't need it listed as a 'no'.)
Line 4: Line 4:
 
|values=boolean
 
|values=boolean
 
|special=None
 
|special=None
|default=no
+
|default=yes
 
|types={{Categ|Weapon|Weapons}}
 
|types={{Categ|Weapon|Weapons}}
 
|games=[[RA2]], [[YR]]
 
|games=[[RA2]], [[YR]]

Revision as of 01:20, 9 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DecloakToFire
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: yes
Applicable to: Weapons


Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only Cloakable=yes units are affected by this.