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Difference between revisions of "DecloakToFire"

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(this defaults to 'yes', if not the [SubTorpedo] wouldn't need it listed as a 'no'.)
m (Updated template.)
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=yes
 
|default=yes
 
|types={{Categ|Weapon|Weapons}}
 
|types={{Categ|Weapon|Weapons}}
 
|games=[[RA2]], [[YR]]
 
|games=[[RA2]], [[YR]]
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only <tt>[[Cloakable]]=yes</tt> units are affected by this.
 
Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only <tt>[[Cloakable]]=yes</tt> units are affected by this.

Revision as of 02:18, 9 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DecloakToFire
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: Weapons


Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only Cloakable=yes units are affected by this.