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Difference between revisions of "DecloakToFire"

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(this defaults to 'yes', if not the [SubTorpedo] wouldn't need it listed as a 'no'.)
 
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=yes
 
|default=yes
 
|types={{Categ|Weapon|Weapons}}
 
|types={{Categ|Weapon|Weapons}}
 
|games=[[RA2]], [[YR]]
 
|games=[[RA2]], [[YR]]
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only <tt>[[Cloakable]]=yes</tt> units are affected by this.
+
Determines whether a cloaked object that owns this weapon has to decloak before firing, and will wait until it is revealed if that's the case.

Latest revision as of 13:41, 31 May 2016

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DecloakToFire
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: Weapons


Determines whether a cloaked object that owns this weapon has to decloak before firing, and will wait until it is revealed if that's the case.