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Difference between revisions of "DecloakToFire"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon is visible to all players whenever it fires. This applies only to Cloakable=yes objects and gives a 'decloaking' effect when it is ordered to fire.
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|name=DecloakToFire
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|special=None
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|default=no
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|types={{Categ|Weapon|Weapons}}
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|games=[[RA2]], [[YR]]
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}}
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Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only <tt>[[Cloakable]]=yes</tt> units are affected by this.

Revision as of 10:30, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DecloakToFire
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons


Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only Cloakable=yes units are affected by this.