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Difference between revisions of "DominatorFireAtPercentage"
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− | {{ | + | {{Flag |
− | When | + | |name=DominatorFireAtPercentage |
− | + | |files={{Categ|Rules(md).ini}} | |
+ | |values=integers | ||
+ | |default=null | ||
+ | |types={{Categ|General}} | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | When a Super Weapon with <tt>[[Type]]=PsychicDominator</tt> is fired, the animation defined in <tt>[[DominatorFirstAnim]]=</tt> is played. After that animation has played this percentage of its frames, the actual warhead of the Super Weapon (defined by <tt>[[DominatorWarhead]]</tt>) fires. | ||
+ | |||
+ | '''Note:''' This flag takes an integer value, and appends a percent sign to it internally, do '''not''' specify a float/percentage value here. |
Latest revision as of 19:57, 4 March 2007
Flag: | DominatorFireAtPercentage |
File(s): | Rules(md).ini |
Values: | integers |
Default: | null |
Applicable to: | General |
When a Super Weapon with Type=PsychicDominator is fired, the animation defined in DominatorFirstAnim= is played. After that animation has played this percentage of its frames, the actual warhead of the Super Weapon (defined by DominatorWarhead) fires.
Note: This flag takes an integer value, and appends a percent sign to it internally, do not specify a float/percentage value here.