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Difference between revisions of "EMPulseSparkles"
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Nighthawk200 (talk | contribs) (Update.) |
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− | {{ | + | {{Flag |
− | + | |name=EMPulseSparkles | |
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|strings}} | ||
+ | |default=null | ||
+ | |types={{Categ|General}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |rp=yes | ||
+ | |ra2obsolete=yes | ||
+ | }} | ||
+ | |||
+ | Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with <tt>[[EMEffect]]=yes</tt>). | ||
+ | |||
+ | With the [[RockPatch]], working EMP logic can be re-enabled, so this tag is actually usable. |
Latest revision as of 13:44, 8 June 2008
Flag: | EMPulseSparkles |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Default: | null |
Applicable to: | General |
Logic related to EMPulseSparkles, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with EMEffect=yes).
With the RockPatch, working EMP logic can be re-enabled, so this tag is actually usable.