ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "EMPulseSparkles"

From ModEnc
Jump to: navigation, search
 
(Update.)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
This specifies the animation to display when a warhead with EMEffect=yes set is fired. This is parsed, works and is valid in Red Alert 2 although unfortunately the EMP logic is disabled. The animation must be from the [Animations] list and be defined in ART.INI.
+
|name=EMPulseSparkles
 +
|files={{Categ|ini=rules}}
 +
|values={{values|strings}}
 +
|default=null
 +
|types={{Categ|General}}
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|rp=yes
 +
|ra2obsolete=yes
 +
}}
 +
 
 +
Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with <tt>[[EMEffect]]=yes</tt>).
 +
 
 +
With the [[RockPatch]], working EMP logic can be re-enabled, so this tag is actually usable.

Latest revision as of 13:44, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMPulseSparkles
File(s): rules(md).ini
Values: Strings: Normal text.
Default: null
Applicable to: General

Cc cnrdelete-all.pngLogic related to EMPulseSparkles, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with EMEffect=yes).

With the RockPatch, working EMP logic can be re-enabled, so this tag is actually usable.