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Difference between revisions of "EMPulseSparkles"

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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the animation to display when a warhead with EMEffect=yes set is fired. This is parsed, works and is valid in Red Alert 2 although unfortunately the EMP logic is disabled. The animation must be from the [Animations] list and be defined in ART.INI.
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|name=EMPulseSparkles
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|files={{Categ|Rules(md).ini}}
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|values=strings (Names of Animations)
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|special=None
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|default=null
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|types={{Categ|General}}
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|games=[[TS]], [[RockPatch|YR RP]]
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}}
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{{Obsolete}}
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Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with <tt>[[EMEffect]]=yes</tt>).

Revision as of 06:58, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMPulseSparkles
File(s): Rules(md).ini
Values: strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Cc cnrdelete-all.png
Logic related to EMPulseSparkles, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with EMEffect=yes).