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Difference between revisions of "EMPulseSparkles"
From ModEnc
Nighthawk200 (talk | contribs) m (Template updated) |
Nighthawk200 (talk | contribs) (Update.) |
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{{Flag | {{Flag | ||
|name=EMPulseSparkles | |name=EMPulseSparkles | ||
− | |files={{Categ| | + | |files={{Categ|ini=rules}} |
− | |values=strings | + | |values={{values|strings}} |
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
Line 8: | Line 8: | ||
|fs=yes | |fs=yes | ||
|ets=yes | |ets=yes | ||
− | |rp=yes}} | + | |rp=yes |
+ | |ra2obsolete=yes | ||
+ | }} | ||
− | + | Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with <tt>[[EMEffect]]=yes</tt>). | |
− | + | With the [[RockPatch]], working EMP logic can be re-enabled, so this tag is actually usable. |
Latest revision as of 13:44, 8 June 2008
Flag: | EMPulseSparkles |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Default: | null |
Applicable to: | General |
Logic related to EMPulseSparkles, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with EMEffect=yes).
With the RockPatch, working EMP logic can be re-enabled, so this tag is actually usable.