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Difference between revisions of "EMPulseSparkles"
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Nighthawk200 (talk | contribs) m (Template updated) |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=strings (Names of Animations) | |values=strings (Names of Animations) | ||
− | |||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
− | | | + | |ts=yes |
− | }} | + | |fs=yes |
+ | |ets=yes | ||
+ | |rp=yes}} | ||
{{Obsolete}} | {{Obsolete}} | ||
Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with <tt>[[EMEffect]]=yes</tt>). | Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with <tt>[[EMEffect]]=yes</tt>). |
Revision as of 12:45, 10 March 2007
Flag: | EMPulseSparkles |
File(s): | Rules(md).ini |
Values: | strings (Names of Animations) |
Default: | null |
Applicable to: | General |
Logic related to EMPulseSparkles, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with EMEffect=yes).