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Difference between revisions of "FactoryPlant"

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(De-DZed)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines if this BuildingType provides 'cost bonuses' to the player that owns it. Individual object bonuses can then be specified by attaching the InfantryCostBonus=, UnitsCostBonus=, AircraftCostBonus=, BuildingsCostBonus= and DefensesCostBonus= tags to the structure.<br />
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|values={{Values|bool}}
(Yuri's Revenge Only)
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|default=no
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|types={{Categ|BuildingTypes}}
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|yr=yes
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|rp=yes
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}}
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This flag specifies whether or not a BuildingType should modify the cost of certain categories of units for the player that controls that BuildingType.
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The actual modifiers are specified by the following flags:
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*{{TTL|InfantryCostBonus}}
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*{{TTL|UnitsCostBonus}}
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*{{TTL|AircraftCostBonus}}
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*{{TTL|BuildingsCostBonus}}
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*{{TTL|DefensesCostBonus}}

Revision as of 05:17, 28 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FactoryPlant
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


This flag specifies whether or not a BuildingType should modify the cost of certain categories of units for the player that controls that BuildingType.

The actual modifiers are specified by the following flags: