ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "High"

From ModEnc
Jump to: navigation, search
(Created)
(No difference)

Revision as of 08:04, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: High
File(s): rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Projectiles


Cc cnrdelete-all.png
Logic related to High, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.

It has been superseded by SubjectToWalls= in RA2/YR.