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Difference between revisions of "InfDeath"

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(the tags are in [General], not in [AudioVisual]! corrected)
m (Removing the section pointers since they differ depending on the game ([AudioVisual] for TS/RA2, [General] for YR), and the flags' pages have the correct info. Updated template, extended game list)
Line 6: Line 6:
 
|default=0
 
|default=0
 
|types={{Categ|Warhead|Warheads}}
 
|types={{Categ|Warhead|Warheads}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
+
|ra=yes
 +
|am=yes
 +
|cs=yes
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
<tt>InfDeath</tt> defines the animation that is played if an <tt>[[InfantryType]]</tt> ''without'' <tt>[[NotHuman]]=yes</tt> is killed by this [[Warhead]].
+
{{tt|InfDeath}} defines the animation that is played if an {{Tt|InfantryType}} ''without'' {{TTL|NotHuman|yes}} is killed by this [[Warhead]].
  
'''Note:''' Adding <tt>[[DeathAnims]]=</tt>''animation'' to an <tt>[[InfantryType]]</tt> will override ''any'' other death animations.
+
'''Note:''' {{TTL|DeathAnims|animation}}, if defined on an InfantryType, will override ''any'' other death animations.
  
 
{| style="vertical-align: middle; text-align: center;" class="table_descrow"
 
{| style="vertical-align: middle; text-align: center;" class="table_descrow"
 
! rowspan=2 style="width: 7em; " | <tt>InfDeath</tt>
 
! rowspan=2 style="width: 7em; " | <tt>InfDeath</tt>
! colspan=4 | Valid in  
+
! colspan=4 | Valid in
 
! rowspan=2 | Animation
 
! rowspan=2 | Animation
 
|-
 
|-
! style="width: 3em; border-left: 1px solid #000;" | RA
+
! style="width: 3em;" | RA/CS/AM
! style="width: 3em;" | TS
+
! style="width: 3em;" | TS/FS
 
! style="width: 3em;" | RA2
 
! style="width: 3em;" | RA2
 
! style="width: 3em;" | YR
 
! style="width: 3em;" | YR
 
|-
 
|-
| 0
+
| {{Tt|0}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
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| style="text-align: left;" | null
 
| style="text-align: left;" | null
 
|-
 
|-
| 1
+
| {{Tt|1}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | In RA, twirly death (small arms), afterwards, <tt>[[Die1]]=</tt> sub-sequence of the killed infantry
+
| style="text-align: left;" | In RA, CS and AM, twirly death (small arms), afterwards, <tt>[[Die1]]=</tt> sub-sequence of the killed infantry
 
|-
 
|-
| 2
+
| {{Tt|2}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | In RA, explosion death (high explosive), afterwards, <tt>[[Die2]]=</tt> sub-sequence of the killed infantry
+
| style="text-align: left;" | In RA, CS and AM, explosion death (high explosive), afterwards, <tt>[[Die2]]=</tt> sub-sequence of the killed infantry
 
|-
 
|-
| 3
+
| {{Tt|3}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | In RA, flying death (armor piercing), afterwards, <tt>[[InfantryExplode]]=</tt> ([<tt>[[General]]</tt>])
+
| style="text-align: left;" | In RA, CS and AM, flying death (armor piercing), afterwards, {{TTL|InfantryExplode}}
 
|-
 
|-
| 4
+
| {{Tt|4}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | In RA, burn death (flames), afterwards, <tt>[[FlamingInfantry]]=</tt> ([<tt>[[General]]</tt>])
+
| style="text-align: left;" | In RA, CS and AM, burn death (flames), afterwards, {{TTL|FlamingInfantry}}
 
|-
 
|-
| 5
+
| {{Tt|5}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | In RA, electro death, afterwards, second animation (#1) from [<tt>[[Animations]]</tt>]
+
| style="text-align: left;" | In RA, CS and AM, electro death, afterwards, second animation (#1) from [<tt>[[Animations]]</tt>]
 
|-
 
|-
| 6
+
| {{Tt|6}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | <tt>[[InfantryHeadPop]]</tt> ([<tt>[[General]]</tt>])
+
| style="text-align: left;" | {{TTL|InfantryHeadPop}}
 
|-
 
|-
| 7
+
| {{Tt|7}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | <tt>[[InfantryNuked]]</tt> ([<tt>[[General]]</tt>])
+
| style="text-align: left;" | {{TTL|InfantryNuked}}
 
|-
 
|-
| 8
+
| {{Tt|8}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | <tt>[[InfantryVirus]]</tt> ([<tt>[[General]]</tt>])
+
| style="text-align: left;" | {{TTL|InfantryVirus}}
 
|-
 
|-
| 9
+
| {{Tt|9}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | <tt>[[InfantryMutate]]</tt> ([<tt>[[General]]</tt>])
+
| style="text-align: left;" | {{TTL|InfantryMutate}}
 
|-
 
|-
| 10
+
| {{Tt|10}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{Y}}
 
| {{Y}}
| style="text-align: left;" | <tt>[[InfantryBrute]]</tt> ([<tt>[[General]]</tt>])
+
| style="text-align: left;" | {{TTL|InfantryBrute}}
 
|}
 
|}

Revision as of 15:36, 16 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfDeath
File(s): rules(md).ini
Values: integers
Special Values: none
Default: 0
Applicable to: Warheads


InfDeath defines the animation that is played if an InfantryType without Template:TTL is killed by this Warhead.

Note: Template:TTL, if defined on an InfantryType, will override any other death animations.

InfDeath Valid in Animation
RA/CS/AM TS/FS RA2 YR
0 Cc apply.png Cc apply.png Cc apply.png Cc apply.png null
1 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, CS and AM, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry
2 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, CS and AM, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry
3 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, CS and AM, flying death (armor piercing), afterwards, Template:TTL
4 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, CS and AM, burn death (flames), afterwards, Template:TTL
5 Cc apply.png Cc apply.png Cc apply.png Cc apply.png In RA, CS and AM, electro death, afterwards, second animation (#1) from [Animations]
6 Cc cancel.png Cc cancel.png Cc apply.png Cc apply.png Template:TTL
7 Cc cancel.png Cc cancel.png Cc apply.png Cc apply.png Template:TTL
8 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png Template:TTL
9 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png Template:TTL
10 Cc cancel.png Cc cancel.png Cc cancel.png Cc apply.png Template:TTL