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Difference between revisions of "IsAlternateColor"

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(same change here)
m (Template updated)
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|Weapon|Weapons}}
 
|types={{Categ|Weapon|Weapons}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  

Revision as of 18:44, 10 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsAlternateColor
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If both this flag and IsElectricBolt=yes are set, the electric bolt will be drawn in alternate colors; this is the effect seen when you overcharge a Tesla Coil.

The default colors, according to pd, are taken from palette.pal's position #5 (0x05, yellow) as well as from position #15 (0x0F, white).