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Difference between revisions of "MobileFire"

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(Added DCoder's info.)
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{{DeeZireInclusion}}<br />
+
{{Flag
 +
|name={{PAGENAME}}
 +
|files=rules(md).ini
 +
|values={{values|booleans}}
 +
|default=no
 +
|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]]
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
}}<br />
 
Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes.
 
Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes.
 +
 +
{{NeedTesting}}
 +
Appears to allow a unit to ignore its ammo's [[Reload]] time.

Revision as of 20:36, 22 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MobileFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes



Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes.

Template:NeedTesting

Appears to allow a unit to ignore its ammo's Reload time.