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Difference between revisions of "OccupyWeaponRange"
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|files={{Categ|Rules(md).ini|Rulesmd.ini}} | |files={{Categ|Rules(md).ini|Rulesmd.ini}} | ||
|values=floats | |values=floats | ||
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|default=5 | |default=5 | ||
|types={{Categ|CombatDamage}} | |types={{Categ|CombatDamage}} | ||
− | | | + | |yr=yes |
+ | |rp=yes | ||
}} | }} | ||
Revision as of 12:06, 19 March 2007
Flag: | OccupyWeaponRange |
File(s): | Rulesmd.ini |
Values: | floats |
Default: | 5 |
Applicable to: | CombatDamage |
Defines a global override to the weapons' Range= when those weapons are fired from inside garrisoned structures. This is a global switch rather than a multiplier to avoid different range issues when two units with differently ranged weapons are garrisoned.
For more information, see garrison changes in YR.