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Difference between revisions of "OccupyWeaponRange"
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− | {{ | + | {{Flag |
− | + | |name=OccupyWeaponRange | |
− | + | |files={{Categ|Rules(md).ini|Rulesmd.ini}} | |
+ | |values=floats | ||
+ | |special=None | ||
+ | |default=5 | ||
+ | |types={{Categ|CombatDamage}} | ||
+ | |games=[[YR]] | ||
+ | }} | ||
+ | |||
+ | Defines a global override to the weapons' <tt>[[Range]]=</tt> when those weapons are fired from inside garrisoned structures. This is a global switch rather than a multiplier to avoid different range issues when two units with differently ranged weapons are garrisoned. | ||
+ | |||
+ | For more information, see [[garrison changes in YR]]. |
Revision as of 15:16, 7 May 2006
Flag: | OccupyWeaponRange |
File(s): | Rulesmd.ini |
Values: | floats |
Special Values: | None |
Default: | 5 |
Applicable to: | CombatDamage |
Defines a global override to the weapons' Range= when those weapons are fired from inside garrisoned structures. This is a global switch rather than a multiplier to avoid different range issues when two units with differently ranged weapons are garrisoned.
For more information, see garrison changes in YR.