ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "OmniFire"

From ModEnc
Jump to: navigation, search
 
(Rewrite)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the owner of this weapon doesn't have to turn itself or its turret and face the target to fire. Defaults to 'no', and if set to 'yes' the firer will not turn to face the target.
+
|name=OmniFire
 +
|files={{Categ|Rules(md).ini}}
 +
|values=boolean
 +
|special=None
 +
|default=no
 +
|types={{Categ|Weapon|Weapons}}
 +
|games=[[RA2]], [[YR]]
 +
}}
 +
 
 +
If set, the unit firing this weapon does not have to turn towards the target to fire, usually in an assumption that either the projectile can home in on it. Used, among other things, for the Dreadnaught and Aegis in RA2, since their missiles can turn freely.

Revision as of 10:15, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OmniFire
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons


If set, the unit firing this weapon does not have to turn towards the target to fire, usually in an assumption that either the projectile can home in on it. Used, among other things, for the Dreadnaught and Aegis in RA2, since their missiles can turn freely.