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Difference between revisions of "ProductionAnim"

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*Conyards play an anim once every time a building is created   
 
*Conyards play an anim once every time a building is created   
 
*War factories play an anim once every time a vehicle is created
 
*War factories play an anim once every time a vehicle is created
*Refineries play an animation once every time a harvester docks
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*Refineries play an animation once every time a harvester docks. harvester will be unable to leave until the animation is finished playing.
 
*Depots do nothing
 
*Depots do nothing
 
*Barracks do nothing
 
*Barracks do nothing

Revision as of 23:59, 5 August 2021

Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit. Unlike their corresponding tag PreProductionAnim, these are used and functioning in RA2.

A test on conyards, barracks, war factories, airpads, repair depots, and refineries in RA2 shows that:

  • Conyards play an anim once every time a building is created
  • War factories play an anim once every time a vehicle is created
  • Refineries play an animation once every time a harvester docks. harvester will be unable to leave until the animation is finished playing.
  • Depots do nothing
  • Barracks do nothing
  • Airpads do nothing

See Also