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Difference between revisions of "RadApplicationDelay"

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(Rewrite)
m (Template Updated)
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=unsigned integers
 
|values=unsigned integers
|special=None
 
 
|default=16?
 
|default=16?
 
|types={{Categ|Radiation|[Radiation]}}
 
|types={{Categ|Radiation|[Radiation]}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
Rad sites apply radiation damage to units in intervals. The intervals are this many frames long. IOW, if you place a unit in a radsite, radiation will be applied to it every <tt>RadApplicationDelay</tt> frames.
 
Rad sites apply radiation damage to units in intervals. The intervals are this many frames long. IOW, if you place a unit in a radsite, radiation will be applied to it every <tt>RadApplicationDelay</tt> frames.

Revision as of 11:29, 2 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RadApplicationDelay
File(s): Rules(md).ini
Values: unsigned integers
Default: 16?
Applicable to: [Radiation]


Rad sites apply radiation damage to units in intervals. The intervals are this many frames long. IOW, if you place a unit in a radsite, radiation will be applied to it every RadApplicationDelay frames.