ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Rotates"

From ModEnc
Jump to: navigation, search
 
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing and rotate counter clockwise like so 
Can be set to 'yes' or 'no' and specifies that the image used for this projectile has images specific to the direction it is facing. This requires a SHP based image for the projectile comprising of 64 frames, with each frame showing the projectile facing a specific direction, starting at North and turning anti-clockwise through to North-East.
+
[[File:Projectilerotation.png]]

Latest revision as of 02:12, 28 June 2021

Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing ▲ and rotate counter clockwise like so Projectilerotation.png