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Difference between revisions of "Scalable"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and provides a useful feature if the projectile is an animated image (see the ART.INI Guide for more details). If you set this to 'yes' then the animation will use the AnimHigh= frames for the image when its in the air, and the AnimLow= frames when its not, thus giving a different appearance to the projectile depending on its cruising height. This applies only to SHP based projectile images.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{values|boolean}}
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|default=no
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|types={{categ|Projectiles}}
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|ra2=yes
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|yr=yes
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}}
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Defines whether the {{f|SpawnDelay|link}} for {{f|Trailer|link}} animations depends on the number of projectiles currently on the map.
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If 7 or fewer projectiles of any {{f|Scalable|yes}} types exist on the map, the delay between spawning two {{f|Trailer}} animations is solely determined by {{f|SpawnDelay}}. Otherwise, the delay is dynamically increased by {{tt|(Number of Scalable Projectiles - 5) / 3}} (decimals are cut off). This means, for each full set of three projectiles more than 5, {{f|SpawnDelay}} is incremented by 1 for all {{f|Scalable|yes}} projectiles.

Latest revision as of 03:46, 17 November 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Scalable
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


Defines whether the SpawnDelay for Trailer animations depends on the number of projectiles currently on the map.

If 7 or fewer projectiles of any Scalable=yes types exist on the map, the delay between spawning two Trailer animations is solely determined by SpawnDelay. Otherwise, the delay is dynamically increased by (Number of Scalable Projectiles - 5) / 3 (decimals are cut off). This means, for each full set of three projectiles more than 5, SpawnDelay is incremented by 1 for all Scalable=yes projectiles.