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SpecialSound

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Revision as of 07:06, 9 April 2008 by Vinifera7 (talk | contribs) (Small Fixes)
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Flag: SpecialSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes


Specifies a sound (from Template:TTL [[[:Template:TTL]]]) to be played upon the completion of a SuperWeaponType with Type=ForceShield set. The timing is coordinated by ForceShieldPlayFadeSoundTime.