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Difference between revisions of "TiberiumStrength"

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{{DeeZireInclusion}}<br />
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{{Flag
The higher this value the harder it is to get Gems (Ore) to explode. This logic is disabled in Red Alert 2 although the keyword is parsed and valid.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|CombatDamage}}
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|values={{values|integers}}
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|default=10
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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}}
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Introduced in Tiberian Sun, this tag is read but does not have an effect in any game.

Revision as of 16:36, 6 October 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumStrength
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 10
Applicable to: CombatDamage


Introduced in Tiberian Sun, this tag is read but does not have an effect in any game.