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Difference between revisions of "User talk:Demon Red Storm"

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(Mobile Stealth Generator)
 
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All right, this is the rules code for a mobile stealth generator in YR. It acts like the one in TSF. The only known bug is a "new rally point established" sound one when moving the generator from its deployed position. The game does not show a prism tank, although that is the image= tag. I'm sorry I didn't do much with the image and cameo, this was pretty much thrown together when I made it. It works pretty well, though. It is stealth, not gap, so please don't complain about that.
 
All right, this is the rules code for a mobile stealth generator in YR. It acts like the one in TSF. The only known bug is a "new rally point established" sound one when moving the generator from its deployed position. The game does not show a prism tank, although that is the image= tag. I'm sorry I didn't do much with the image and cameo, this was pretty much thrown together when I made it. It works pretty well, though. It is stealth, not gap, so please don't complain about that.
  
[MOGAPB]
+
<pre>[MOGAPB]
 
 
 
Adjacent=5
 
Adjacent=5
 
 
AIBuildThis=no
 
AIBuildThis=no
 
 
Armor=steel
 
Armor=steel
 
 
BaseNormal=yes
 
BaseNormal=yes
 
 
Bombable=no
 
Bombable=no
 
 
BuildCat=Combat
 
BuildCat=Combat
 
 
BuildLimit=-5
 
BuildLimit=-5
 
 
Capturable=no
 
Capturable=no
 
 
ClickRepairable=no
 
ClickRepairable=no
 
 
CloakGenerator=yes
 
CloakGenerator=yes
 
 
Cloakable=yes
 
Cloakable=yes
 
 
CloakRadiusInCells=10
 
CloakRadiusInCells=10
 
 
Cost=2500
 
Cost=2500
 
 
Crewed=no
 
Crewed=no
 
 
HasRadialIndicator=yes
 
HasRadialIndicator=yes
 
 
Image=GAGAP
 
Image=GAGAP
 
 
ImmuneToPsionics=yes
 
ImmuneToPsionics=yes
 
 
IsBaseDefense=yes
 
IsBaseDefense=yes
 
 
IsSimpleDeployer=no
 
IsSimpleDeployer=no
 
 
Name=Mobile Stealth Generator
 
Name=Mobile Stealth Generator
 
 
Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry
 
Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry
 
 
Points=250
 
Points=250
 
 
Powered=yes
 
Powered=yes
 
 
Power=-50
 
Power=-50
 
 
Prerequisite=GAGAP,CNST
 
Prerequisite=GAGAP,CNST
 
 
RadarInvisible=yes
 
RadarInvisible=yes
 
 
Repairable=yes
 
Repairable=yes
 
 
SensorArray=yes
 
SensorArray=yes
 
 
Sight=10
 
Sight=10
 
 
Soylent=2000
 
Soylent=2000
 
 
Strength=1000
 
Strength=1000
 
 
TechLevel=11
 
TechLevel=11
 
 
ThreatPosed=10
 
ThreatPosed=10
 
 
UIName=Name:MOGAPB
 
UIName=Name:MOGAPB
 
 
UndeploysInto=MOGAPV
 
UndeploysInto=MOGAPV
 
+
Warpable=no</pre>
Warpable=no
+
<br />
 
+
<pre>[MOGAPV]
 
 
[MOGAPV]
 
 
 
 
AllowedToStartInMultiplayer=no
 
AllowedToStartInMultiplayer=no
 
 
Armor=heavy
 
Armor=heavy
 
 
Bombable=no
 
Bombable=no
 
 
BuildLimit=-5
 
BuildLimit=-5
 
 
Category=Support
 
Category=Support
 
 
Cost=2500
 
Cost=2500
 
 
Crusher=yes
 
Crusher=yes
 
 
DeploysInto=MOGAPB
 
DeploysInto=MOGAPB
 
 
Image=SREF
 
Image=SREF
 
 
ImmuneToPsionics=yes
 
ImmuneToPsionics=yes
 
 
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
 
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
 
 
MovementZone=Crusher
 
MovementZone=Crusher
 
 
Name=Mobile Stealth Generator
 
Name=Mobile Stealth Generator
 
 
OmniCrushResistant=yes
 
OmniCrushResistant=yes
 
 
Owner=Americans,Alliance,Germans,French,British
 
Owner=Americans,Alliance,Germans,French,British
 
 
Parasiteable=no
 
Parasiteable=no
 
 
Points=250
 
Points=250
 
 
Prerequisite=GAGAP,FACTORY
 
Prerequisite=GAGAP,FACTORY
 
 
RadarInvisible=yes
 
RadarInvisible=yes
 
 
Self-Healing=yes
 
Self-Healing=yes
 
 
Sight=10
 
Sight=10
 
 
Size=4
 
Size=4
 
 
Soylent=2000
 
Soylent=2000
 
 
Speed=5
 
Speed=5
 
 
Strength=1000
 
Strength=1000
 
 
StupidHunt=yes
 
StupidHunt=yes
 
 
TechLevel=10
 
TechLevel=10
 
 
Trainable=no
 
Trainable=no
 
 
UIName=Name:MOGAPV
 
UIName=Name:MOGAPV
 
 
Warpable=no
 
Warpable=no
 +
Weight=3</pre>
  
Weight=3
+
-The user must still edit the string table for the name.-
  
-The user must still edit the string table for the name.-
+
:<b>RE:</b>Fixed the formatting so we can see the code clearly. Your code is rather badly organised - it's usually advised to follow Westwood's convention of having UIName, Name, Prerequisites, Strength and such at the top of the section, and add the more uncommon tags near the bottom. Also, CNST is not a prerequisite. It's not like FACTORY, BARRACKS, RADAR or TECH, it doesn't exist. You have to use one of the existing Conyards (see [[The Prerequisite System]]). Also, the correct tag is {{tt|[[SelfHealing]]}}, no hyphen. If your vehicle isn't showing up as a Prism Tank in game, make sure it is listed in the <tt>[[VehicleTypes]]</tt> list.
 +
::~ [[User:Nighthawk200|Nighthawk]] 23:34, 8 October 2007 (CEST) ~

Revision as of 23:34, 8 October 2007

All right, this is the rules code for a mobile stealth generator in YR. It acts like the one in TSF. The only known bug is a "new rally point established" sound one when moving the generator from its deployed position. The game does not show a prism tank, although that is the image= tag. I'm sorry I didn't do much with the image and cameo, this was pretty much thrown together when I made it. It works pretty well, though. It is stealth, not gap, so please don't complain about that.

[MOGAPB]
Adjacent=5
AIBuildThis=no
Armor=steel
BaseNormal=yes
Bombable=no
BuildCat=Combat
BuildLimit=-5
Capturable=no
ClickRepairable=no
CloakGenerator=yes
Cloakable=yes
CloakRadiusInCells=10
Cost=2500
Crewed=no
HasRadialIndicator=yes
Image=GAGAP
ImmuneToPsionics=yes
IsBaseDefense=yes
IsSimpleDeployer=no
Name=Mobile Stealth Generator
Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry
Points=250
Powered=yes
Power=-50
Prerequisite=GAGAP,CNST
RadarInvisible=yes
Repairable=yes
SensorArray=yes
Sight=10
Soylent=2000
Strength=1000
TechLevel=11
ThreatPosed=10
UIName=Name:MOGAPB
UndeploysInto=MOGAPV
Warpable=no


[MOGAPV]
AllowedToStartInMultiplayer=no
Armor=heavy
Bombable=no
BuildLimit=-5
Category=Support
Cost=2500
Crusher=yes
DeploysInto=MOGAPB
Image=SREF
ImmuneToPsionics=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
Name=Mobile Stealth Generator
OmniCrushResistant=yes
Owner=Americans,Alliance,Germans,French,British
Parasiteable=no
Points=250
Prerequisite=GAGAP,FACTORY
RadarInvisible=yes
Self-Healing=yes
Sight=10
Size=4
Soylent=2000
Speed=5
Strength=1000
StupidHunt=yes
TechLevel=10
Trainable=no
UIName=Name:MOGAPV
Warpable=no
Weight=3

-The user must still edit the string table for the name.-

RE:Fixed the formatting so we can see the code clearly. Your code is rather badly organised - it's usually advised to follow Westwood's convention of having UIName, Name, Prerequisites, Strength and such at the top of the section, and add the more uncommon tags near the bottom. Also, CNST is not a prerequisite. It's not like FACTORY, BARRACKS, RADAR or TECH, it doesn't exist. You have to use one of the existing Conyards (see The Prerequisite System). Also, the correct tag is SelfHealing, no hyphen. If your vehicle isn't showing up as a Prism Tank in game, make sure it is listed in the VehicleTypes list.
~ Nighthawk 23:34, 8 October 2007 (CEST) ~