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Difference between revisions of "WOL Protocol"

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To control online games, XWIS Server uses a moddifed IRC protocol.
 
To control online games, XWIS Server uses a moddifed IRC protocol.
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==Known server types==
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[[XWIS/ServServ]]
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[[XWIS/GameServ]]
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[[XWIS/LadderServ]]
  
 
==Known tokens==
 
==Known tokens==
[[XWIS:VERCHK]]
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[[XWIS/VERCHK]]
[[XWIS:APGAR]]
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[[XWIS/APGAR]]
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[[XWIS/PASS]]
  
 
==Related documents==
 
==Related documents==
 
[http://www.irchelp.org/irchelp/rfc/chapter6.html Server replies by standart IRC Server]
 
[http://www.irchelp.org/irchelp/rfc/chapter6.html Server replies by standart IRC Server]
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[http://www.irchelp.org/irchelp/rfc/chapter4.html#c4_1 Connection methods on standart IRC server]
 
[http://www.irchelp.org/irchelp/rfc/chapter4.html#c4_1 Connection methods on standart IRC server]
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[http://web.archive.org/web/20071201091617/http://home.dataforce.org.uk/wiki/?dWOL/WOL/Protocol Dataforce's results on investigating XWIS]
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[http://www.triggsolutions.com/cncwiki/doku.php?id=wol:gameserv Sean Wragg's WOL documentation]
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[[Category:XWIS Protocol]]

Latest revision as of 06:13, 10 January 2013