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Difference between revisions of "WeaponsFactory"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |files={{Categ|rules(md).ini}} | |
+ | |default=no | ||
+ | |values={{values|boolean}} | ||
+ | |types={{Categ|BuildingTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | {{f|WeaponsFactory|yes|link}} is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. If you are making a naval factory (RA2/YR Only) with {{f|Naval|yes|link}} you CANNOT have this value present, as this will cause a multitude of errors. |
Latest revision as of 03:00, 19 February 2012
Flag: | WeaponsFactory |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
WeaponsFactory=yes is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. If you are making a naval factory (RA2/YR Only) with Naval=yes you CANNOT have this value present, as this will cause a multitude of errors.