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ActiveAnimThreePoweredEffect
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Flag: | ActiveAnimThreePoweredEffect |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | BuildingTypes |
If set to yes, the animation specified by ActiveAnimThree should use a replacement rule similar to SuperAnimThreePoweredEffect, but in reality, I have not seen XXPowered Effect type Flags take effect outside of the association logic between SuperAnimThree and SuperLowPower.
But without this substitution effect, then this Flag has almost no difference in effect from ActiveAnimThreePoweredLight, and either of them can achieve the corresponding effect.