ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
AlliedWallTransparency
Jump to navigation
Jump to search
| Flag: | AlliedWallTransparency |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | WallModel |
One of the settings in [WallModel] that when set to 'yes', the owner of the walls, as well as their allies, can fire straight through them as if non-existent. That includes projectiles which are meant to destroy walls, like tank shells.
Bugs/Side-Effects/Unexpected Limitations
The following information has not yet been verified. If you can contribute, please do so.
This feature may trigger random internal errors that appear to be map-related. The most frequently reported instance occurs on the vanilla map Heck Freezes Over (2-8), though the exact cause remains undetermined at this time.
See Also
AlliedSolidTransparency (Ares 0.A+ only)