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BaseBias

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Flag: BaseBias
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


Define how many times the threat assessment value for enemy objects within the base area will be multiplied for the AI.

Notes

When an AI building is attacked, it enters the STATE_ATTACKED state, and then the threat assessment value for enemy objects within the base area is multiplied by this value.

Although only the last attacked building is recorded, the AI does not care which specific building is attacked, and simply marks all enemy objects in the area as targets.

According to the original implementation, Westwood has another process: when enemy objects are not in the enemy's base area, their threat assessment value is additionally multiplied by 2.

Trivia

The variable name corresponding to this flag in the code is NervousBias rather than BaseBias which is the same as the flag.

See Also