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BridgeRepairHut
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| Flag: | BridgeRepairHut |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
This simply defines whether or not this structure can be entered by an engineer in order to fix an adjacent bridge. This should be labeled accurately, as the random map generator does use this by placing a building with this as "yes" next to each bridge. As of yet, there is no other way to repair a broken bridge.
Notes
An additional effect is that if such a structure is detonated with C4 by Infantry with C4=yes (C4 ignores Immune=yes), it will not be destroyed but instead will demolish the bridge connected to it.