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BuildNavalYard
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| Flag: | BuildNavalYard |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
Specifies which structures are considered naval unit production facilities in AI logic. These are structures that can produce units with Naval=yes. The AI will prioritize building these structures based on the NavalRatio value and will also prioritize targeting enemy naval yards listed here.
[Usage] List structures in the rulesmd.ini file under the [AI] section: rules(md).ini
[Technical Details]
- The AI uses these structures to produce naval units
- Build priority is determined by the NavalRatio value
- Only used for producing units that have Naval=yes set
- Important for AI naval combat capabilities
[See also]