Charges
| Flag: | Charges |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | false |
| Applicable to: | Weapons |
| |
In Red Alert
Any weapons have the tag Charges=yes will receive a lightning effect which is unique to Tesla Coil.
Notes
This will cause a hit unit to flash for 4 frames.
In Tiberian Sun
Define whether the weapon has a charge effect.
Use on Infantry or Aircraft
Has no effect.
Use on .shp Units (vehicles)
This will make the Unit play its firing animation before firing the weapon. On .vxl units it has no effect.
Use on Structures
The Structure needs to have an appropriate Charging animation defined in its art.ini entry first; if this is not done, the game will crash the moment that the weapon tries to charge and fire. Could be considered a bug, could be considered a "fussy feature".
Bugs/Side-Effects/Unexpected Limitations
The charging action, if it occurs (Structures only) will be accompanied by the charging sound clip as well, as defined in the Tiberian Sun globabl settings. In the vanilla Tiberian Sun setting, this means any Structure firing a weapon with Charges=yes will first emit the same humming sound as the Nod Obelisk of Light.
