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CliffBackImpassability

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Flag: CliffBackImpassability
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. This is done by changing the LandType of certain cells next to and behind cliffs to Rock.

Notes

Only takes effect when set to 2. In this case, based on the type of TMP at the cliff bottom, it determines whether to perform the above operations.

  • For example, in a new urban type map, if Dark grass, Pavement, or Urban pavement is used at the cliff bottom, then the player cannot build structures or pass units on the cells where they are located.