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CombatLightSize
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| Flag: | CombatLightSize |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 0.0 - default algorithm |
| Applicable to: | Warhead |
Specify the fixed size of the light flash when this warhead detonates.
Notes
If a non-zero fixed value is not specified via this flag, then Damage[1] / 256 will be used to calculate a dynamic ratio for use.
Footnotes
- ↑ It can be affected by firepower modifiers such as AttachEffect.FirepowerMultiplier.