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This page should correctly be named "[CrateRules]"; it is wrong due to technical restrictions.

This section of rules(md).ini controls the appearence of crates, i.e. how many appear, for how long they appear, what they look like, etc. For the bonuses given by crates see [Powerups].

Applicable INI Flags

These tables show all INI flags applicable1 to CrateRules. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.

Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.

1 "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.

INI File Section Key Value Type Default Value Adds to list
Rules(md).ini [CrateRules] FreeMCV boolean 0
Rules(md).ini [CrateRules] WoodCrateImg OverlayType 0 +
Rules(md).ini [CrateRules] CrateImg OverlayType 0 +
Rules(md).ini [CrateRules] WaterCrateImg OverlayType 0 +
Rules(md).ini [CrateRules] HealCrateSound Sound -1
Rules(md).ini [CrateRules] CrateMinimum int 1
Rules(md).ini [CrateRules] CrateMaximum int 255
Rules(md).ini [CrateRules] CrateRadius float 640
Rules(md).ini [CrateRules] CrateRegen float 10.0
Rules(md).ini [CrateRules] UnitCrateType VehicleType 0 +
Rules(md).ini [CrateRules] SoloCrateMoney int 2000
Rules(md).ini [CrateRules] SilverCrate Powerup 2
Rules(md).ini [CrateRules] WoodCrate Powerup 0
Rules(md).ini [CrateRules] WaterCrate Powerup 0

See also