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DefaultLargeRedSmokeSystem

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Flag: DefaultLargeRedSmokeSystem
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!


Specifies the default particle system used for large red smoke effects that appear when larger objects are critically damaged.

[Usage] Set in the rulesmd.ini file under the [General] section: rules(md).ini

[Technical Details]

  • Must be defined in the [ParticleSystems] section
  • Requires full particle system definition in rules file
  • Triggered when unit health is critically low
  • Typically used for larger units and structures

[Required Sections]

  • Must be listed in [ParticleSystems]
  • Needs complete particle system parameters defined

[See also]