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DestroyAnim
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| Flag: | DestroyAnim |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of strings. (Limited to: Animations) |
| Default: | none |
| Applicable to: | BuildingTypes |
This specifies the animation list used when a building is destroyed.
Notes
When the list contains 8 animations and the killer's origin can be obtained, animations are assigned based on the relative direction of the killer. The rule states that the first animation corresponds to the building being due west of the killer (top-left of the screen), with subsequent animations rotating counterclockwise around the killer as the origin.
- If the number is not 8, animations will be simply selected at random.
Bugs/Side-Effects/Unexpected Limitations
It is known that this logic will trigger a Reconnection Error.
- This bug has been fixed in Ares 0.1.
The remappable parts of animations would not get remapped to the owning player’s house color.
- This bug has been fixed in Ares 0.1.