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IsVeins

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Flag: IsVeins
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: False
Applicable to: OverlayTypes,Animations


Determines if this overlay type is part of Tiberium veins. If this flag is disabled on the vein overlay, the veins won't spread. Other features such as the ability to deal damage on passing units appear to be hardcoded.


For Animations

Animations use the unit palette instead of the animation palette. and remap the colors according to the player's color(discovered by Testid123).
Wow! that's wonderful, now you can use this tag. to play the animation in the tag DestroyAnim got it.

  • IsVeins=yes on GACNST(Animation)

Note

  • Images in the Particles section This tag cannot be used.
  • If the animation has tags Tiled=yes The IsVeins=yes tag will be ignored.
  • The animation will be slightly darker (Fix this problem by adding the tag UseNormalLight=yes to that animation).

Remap Bug

Animations can be remapped to colors, though. But the animation will always show the color of the current player's home. Instead of using the colors of the actual owner of the animation.

See Also