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ElevationModel
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This page should correctly be named "[ElevationModel]"; it is wrong due to technical restrictions.
Projectiles that have SubjectToElevation=yes will gain a range bonus when there is a height difference between the firer and the target. This section controls that bonus, which is calculated like this (pseudocode):
// Only when both firer and target are on the ground will the following calculation be performed; if either is in the air, it directly returns 0. HeightDiff = max(0, FirerCellLevel - TargetCellLevel)[1] StepCount = HeightDiff / ElevationIncrement StepBonus = StepCount * ElevationIncrementBonus if StepBonus > ElevationBonusCap then StepBonus = ElevationBonusCap RangeBonus = sqrt( (HeightDiff * 104)^2 + (StepBonus * 256)^2 )[2]
Applicable INI Flags
These tables show all INI flags applicable[Applicable INI Flags 1] to ElevationModel. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.
Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.
- ↑ "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.
| INI File | Section | Key | Value Type | Default Value | Adds to list |
|---|---|---|---|---|---|
| Rules(md).ini | [ElevationModel] | ElevationIncrement | int | 0 | |
| Rules(md).ini | [ElevationModel] | ElevationIncrementBonus | float | 1.0 | |
| Rules(md).ini | [ElevationModel] | ElevationBonusCap | float | 0.0 |